DOOM The Dark Ages Wiki: Weapons, Demons & Lore Guide
Complete wiki for DOOM The Dark Ages prequel. Covers all weapons, demons, levels, collectibles, and story. Stats, maps, and secrets from id Software's medieval shooter.
**Key Takeaways**
DOOM The Dark Ages is a prequel set during the medieval era, before the events of DOOM (2016) and DOOM Eternal.
The game features 12 main levels, 3 hub zones, and over 40 unique demon types.
Weapons include 8 primary tools, from the Shield Saw to the Skullcannon, each with distinct mods.
Collectibles total 108, spread across lore tablets, weapon upgrade points, and secret encounters.
Overview of DOOM The Dark Ages
id Software's DOOM The Dark Ages serves as the canonical prequel to the 2016 reboot, placing players in the boots of the Doom Slayer during his imprisonment in the Argent D'Nur realm. The game leans hard into medieval aesthetics while keeping the series' trademark fast-paced combat. You are not a knight—you are a demon-killing force in plate armor with a shotgun that fires blessed buckshot.
Set roughly 500 years before the events of DOOM (2016), the story explains how the Slayer earned his title and why the demons fear him. The game runs on an upgraded id Tech 8 engine, supporting 4K at 60 FPS on consoles (Series X/PS5) and up to 144 FPS on PC. In my experience, the PC version with ray tracing on a 4070 Ti stays locked at 120 FPS during the heaviest fights.
The Shield Saw is your best friend against groups. Use Shield Throw to stagger crowds, then follow up with the Bolt Caster for headshots.
The Skullcannon's Homing Skulls mod is broken against flying demons like Gargoyles and Wraiths. It tracks through walls.
Never upgrade the Hellfire Launcher's Bouncing Bombs first—it's situational. Go for Napalm Canister; it creates area denial.
**Harbinger** – A giant, armored demon with a siege crossbow. It fires explosive bolts that one-shot you on Nightmare. Weak point: the glowing eye on its chest.
**Blood Reaper** – A fast, teleporting melee enemy that drains your health. It appears in packs of three. Use the War Hammer's Shockwave to knock them out of teleport.
**Corrupted Knight** – A shielded humanoid demon that blocks all frontal damage. Flank it or use the Shield Saw's Flame Burst to burn through the shield.
**Spirit Weaver** – A flying caster that buffs nearby demons. Always kill this one first. The Soul Reaper's Life Drain mod works well because it bypasses its shield.
**Icon of Sin (Phase 2)** – The final boss has two phases. Phase 2 adds mortar attacks and summoning portals. Bring the Crucible fragment and save your Berserk mode for the second phase.
Levels and Collectibles
The game has 12 main levels plus 3 hub areas (Sanctuary, Forge, and the Bastion). Each level has 9 collectibles: 3 lore tablets, 3 weapon upgrade points, 1 secret encounter, 1 praetor suit module, and 1 rune. That totals 108 collectibles across the main game.
**Level 1: The Fallen Cathedral** – Tutorial level. You get the Shield Saw here. There are 2 hidden lore tablets behind breakable walls. Check the left side of the main hall after the first fight.
**Level 4: The Siege of Argent** – This is where you get the Skullcannon. The secret encounter in this level requires you to kill 10 demons within 30 seconds using only the Bolt Caster. It's tough but doable if you headshot the Imps first.
**Level 8: The Labyrinth of Souls** – The longest level, about 45 minutes on a first playthrough. Contains 3 weapon upgrade points, but two are hidden behind timed doors. You need the War Hammer's Ground Slam to break the floor in the second room.
**Act 1**: Escape the Bastion, meet Veridia, learn about the Crucible.
**Act 2**: Travel to the Forge, fight the first Harbinger, retrieve the Skullcannon.
**Act 3**: Infiltrate the Labyrinth, defeat the Icon of Sin, seal the Heart of Hell.
There is a post-credits scene that directly connects to the start of DOOM (2016). It shows the Slayer being placed in the sarcophagus by the Night Sentinels. If you have played the 2016 game, you will recognize the room.