DOOM The Dark Ages Wiki: Complete Characters Guide – Allies, Enemies & Bosses
Explore every character in DOOM: The Dark Ages: from the Doom Slayer to the Sentinels, Hell priests, and new demons. Stats, lore, and strategies included.
## Key Takeaways
**The Doom Slayer** is the sole playable character, now wielding the new Shield Saw and melee-focused arsenal in a medieval-inspired Hell.
**The Sentinels** return as key allies, with new faction members like the Night Sentinels and the Warden providing upgrades and lore.
**Hell’s hierarchy** expands with the Hell Priests, a new class of demonic commanders, plus classic demons like the Mancubus and Revenant redesigned for the Dark Ages setting.
**Boss encounters** include both familiar names (the Cyberdemon) and new horrors (the Titan of the Abyss), each with unique attack patterns requiring specific weapons.
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**Glory Kills:** Melee finishers that restore health (always 15 HP per kill).
**Shield Saw Parry:** A new timed block that staggers enemies for 2 seconds, allowing a free Glory Kill.
**Blood Rush:** A sprint that knocks back smaller demons (Imps, Gargoyles) and deals 50 damage on contact.
**Lore note:** The Slayer’s armor in this game is forged from Argent energy and Sentinel steel, making him slower but far more durable—base health is 150 HP (compared to 100 in DOOM 2016).
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**Role:** Upgrades weapons and armor. Appears in each hub level.
**Location:** The Argent Forge (first hub).
**Quests:** He offers 3 optional challenges per act (e.g., “Kill 20 Hell Knights with the Shield Saw”). Completing all 3 unlocks the **Warden’s Wrath** mod, increasing all weapon damage by 15%.
### Sentinel Commander Varga
**Role:** Gives story missions and lore.
**Dialogue:** Reveals that the Hell Priests have captured the **Heart of Argent**, a relic that powers the Slayer’s armor.
**Combat:** In Act 3, Varga betrays the Slayer and becomes a mini-boss (see Bosses section).
### The Night Sentinels
A splinter faction that fled to the **Forgotten Crypts**. They provide the **Stun Bomb** mod for the Plasma Rifle (stuns enemies in a 5-meter radius for 3 seconds).
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**Gargoyle (Redesign):** Now has stone skin—immune to stagger until hit with 3 Shield Saw slashes. 200 HP. Drops health (10 HP).
**Hell Knight (Dark Age Variant):** Carries a massive sword. Deals 60 damage per swing. Weak spot: the exposed heart on its chest (deal 2x damage).
**Revenant (Medieval):** Lacks shoulder rockets; instead fires flaming arrows from a bow. 450 HP. Moves slower but has a 10-meter range.
**Mancubus (Armored):** Covered in steel plates. Only the back is vulnerable (takes 1.5x damage). 900 HP. Fires a cone of fire (40 damage per tick).
### Returning Demons (with changes)
**Imp:** Same as DOOM 2016, but now climbs walls and throws flaming skulls (25 damage). 150 HP.
**Cacodemon:** Can now eat the Slayer’s projectiles (like a parry) and spit them back. 400 HP.
**Baron of Hell:** Now has a charge attack that breaks through the Shield Saw block. 1500 HP.
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**Phase 1:** Uses a greatsword. 3-hit combo (swing, swing, overhead slam—80 damage total).
**Phase 2:** At 50% HP, he gains a shield that reflects projectiles. Use the Shield Saw to parry his charge, then hit his back.
**Reward:** **Varga’s Sigil** (unlocks the Forge upgrade for the Super Shotgun).
### Titan of the Abyss (Act 5 Boss)
**Size:** 3x larger than the Doom Hunter from DOOM Eternal.
**Attacks:** Ground slam (AOE, 100 damage in 8-meter radius), laser beam from eyes (150 damage per second), summons Imps (10 at a time).
**Weakness:** The glowing rune on its chest. Must be hit 5 times with the Ballista to stagger.
**Loot:** **Titan’s Core** (increases max health by 50).
### The Cyberdemon (Final Boss)
**Redesign:** Now a hybrid of flesh and bronze armor. 5000 HP.
**Phases:**
- Phase 1 (75-100% HP): Missile barrage (5 missiles, 40 damage each) and ground pound.
- Phase 2 (50-75% HP): Gains a shield that absorbs 500 damage. Use the Plasma Rifle’s Stun Bomb to disable it.
- Phase 3 (0-50% HP): Fires a continuous beam (120 DPS). Must hide behind pillars and shoot its exposed leg joints.
**Reward:** **Argent Armor** (full health and armor restore on pickup).
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**Sentinel Trophies:** 15 total. Each gives 1 upgrade point for the Shield Saw.
**Doom Slayer’s Journals:** 10 entries. Reading all unlocks the “Ancient Warrior” skin.
**Hell Priest Scrolls:** 8 scrolls. They explain the origin of the Hell Priests—they were once Sentinels who made a pact with the Dark Lord.
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